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Speed and security are not good bedfellows. Combine that with really shitty standards and dozens of years of development...

Oh, and licensing. Licensing is the real killer. I could just write my own mp3 decoder easily (the format not the file type) but I'm not gonna risk my company getting sued into the ground by doing that.

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    > I could just write my own mp3 decoder easily (the format not the file type) but I'm not gonna risk my company getting sued into the ground by doing that.
I am confused.

    > The MP3 format is now patent-free and requires no licensing fees to distribute or use. Fraunhofer IIS and Technicolor officially terminated their MP3 licensing programs, with all core patents having expired. Anyone can encode, decode, and distribute MP3 files or software without paying royalties.
Ref: https://forum.gamemaker.io/index.php?threads/do-you-still-ha...

Ref: https://www.reddit.com/r/gamedev/comments/5stq8z/mp3_licensi...

Ref: https://www.audioblog.iis.fraunhofer.com/mp3-software-patent...

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Sorry I was painting a broad image. I'm also worried about copyright infringement, discovery, someone switching to a different different that requires glpl, etc
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I don’t think this is necessarily true! Constraints can be liberating: a language that allows strong encoding of invariants makes it easier for the language’s compiler to optimize.

I agree about long periods of development and difficult standards, though.

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