Doesn’t look like the author toyed with the idea at all, though, apart from having it in their head. Considering how they describe themselves (Check the About/Home page), if they had toyed with it at all they would have already built it.
I also don’t see why finding out it exists would be “painful”. The game is free and the author didn’t experiment or learn anything from building it, they just prompted it in one go.
Which is why I said:
> apart from having it in their head.
But if that’s all you’re doing, there’s no “pain” from finding out it exists. On the contrary, there is plenty of room for joy.
And I disagree that the author didn't get anything from it. There's a ton to glean, it was probably fun, and many HN readers enjoyed the post.
Those were not my words. Clearly they got a game out of it. What I said was they:
> didn’t experiment or learn anything from building it
Which is unambiguously true. There was no experimentation and no learning. There was one prompt and one result.
> and many HN readers enjoyed the post.
That’s entirely orthogonal.
I have pointed out on here before that instances of truly unique human ideas not grounded in nature or previous ideas from others is almost nil, there are not many examples that someone can give me. All human ideas and work is derivative.
Elves? Humans with pointy ears. Werewolves? Humans mixed with wolves. Car tyre? Cart wheel...stone wheel/roller. Etc.
So it’s interesting to me that the creator here didn’t encounter the tens of physically published versions, or the hundreds of them shipped to digital app stores, or all the codebases on GitHub, in the course of making this. I’m sure they would have done naturally prior to GenAI. Is that good or bad? I don’t know! But it’s interesting to me.
The simplest counterargument: since there are already tens of similar games out there, why didn't the previous authors, supposedly grass-fed genuine checkmark blood-through-their-veins humans didn't notice the other 9-8-7-6-5... games, and still released their own version? Maybe because it was still that they wanted the game out there? Maybe because originality really isn't that common? Maybe because each individual had their own idea and spin to it? Maybe because they wanted the game out as they made it?
Same for this author. How they made the game is irrelevant, and nitpicking the "originality" or anything else is silly. Something like this wasn't possible 3 years ago. Now it's possible. Deal with it, and stop trying to find ways to diminish it. It's a huge accomplishment any way you cut it.
I gave a simple counterargument to this. Since there are "countless" prior games, many of them released before genAI, your argument is pointless.
To spell it out in case it is still non-obvious: knowing this allows iteration. It allows remixing. It allows you to inspect what has come before and what it did well and where it succeeded and where it fell short and thus what you could _add_. It is an enabler of creativity! Thus I think it is interesting that GenAI may make it harder to have this experience.
a) To make it better
b) To learn, in service of a) or another project
he used to say “the best artists have the biggest record collections”.
they’ve done their research. they developed taste. they’ve been in that battle with the unoriginality demon. they’re still in that battle with the unoriginality demon. they’re always searching for new. for unexplored. for different.
they’ve also figured out what “good artists copy, great artists steal” means.
we take small bits. small ideas. small riffs. we turn them into our own. then we repeat that N times to create “a song”. we borrow. we revere. we obsess. turning lots of little differences into a completely new work. yes it’s all derivative. but derivative originality takes a lot of fuckin’ effort to get right. to be tasteful.
this thing isn’t artistic stealing, it’s the most low-effort stealing possible. creativity, originality and more importantly taste appear nowhere here.
so, is it bad? depends on your perspective on creative endeavours being worthwhile and whether you have taste or not i guess.
edit - personally i don’t think you can polish a turd. even if you rewrite it, the memory lingers.
I'd wager it's because ideas are simpler to explore orthogonally, giving an overview of what's possible.
Snark aside (and apologies), there's absolutely nothing wrong with the "no new ideas" take and nobody should think there is. Humans tend to work collectively, try as we might to do or appear otherwise, and often come to the same conclusions through reasoning and logic. No one-person truly invented the light bulb, etc, when really all inventive thought is branches of derivative thought as we build our collective knowledgebase. A better question would be how many novel ideas are the logical conclusion of branches of derivative thought and how many are tangential brought about by the injection of our irrationally.
A child is born every 4.4 seconds. But it took me and my girlfriend over 9 months to birth one!
Even if an original idea did show up every minute globally, does not mean that it takes only a minute to come up with the idea.
By my math you should should have at least 2 in that time, unless one of you wasn't pulling their weight.
Ah well, it’s still fun and it does appear to measure how good AI is in creating these kind of games.
I did the same recently just for fun - I really enjoyed "Gravity Force" on the Amiga - itself a lunar lander variant.
Could a model build a Gravity Force like game I could run in-browser? Yep! (I never made it as good as Gravity Force - just got the basics down)
Most software is not needed, YCombinator itself works on the philosophy of “maybe 2/300 ideas are good” and even among those their biggest hitters were social media platforms and undercutting existing services using VC money.
It was a big game that didn’t make a lot of sense in retrospect, and now with these AI super coders it just doesn’t make sense faster.
Software ate the world, and AI is the garbage disposal meant to chew up the leftovers.
But also, how original can a game idea ever (now) really be – there's always going to be things you can describe it as 'like' or a mix of, even if not identical. And for such simple things, very little room for being non-identical to whatever they're like.
In case it all just comes from training data, "one shotting" a game would be more comparable to "git pull" and changing some assets than "generating code".
I'm not saying this is how it works, I'm trivializing LLMs with this statement, but when I see someone on linkedin excited about generating checkers and chess my first thought is "you could have done that with git pull for the past 20 years".
Even with the perfect AI to write, one would need to iterate through many different ideas, play testing constantly, getting people to play test and analyze what they found fun and where they got stuck. And to get the best ideas you'll need to be playing lots of different kinds of games.
IMO the ability to describe a game and let the AI implement a PoC is pretty wild. It's a signal as to whether such an idea is worth pursuing further to me rather than a finished product. And I am enjoying all the experimentation with existing genres as well as the occasional truly original experience due to the dramatically lower cost of entry. What these efforts lack currently is the playtesting and polish that is hard without a human in the loop. So much like agentic engineering, the productive work is in being a centaur. It surprises me how much pushback this is getting from the demographic that embraced the relatively inscrutable git over simpler alternatives for small teams along with the tower of Babel of equally inscrutable frameworks and APIs.
It's not unlike Martin Scorsese admitting upfront he's using GenAI as a creative tool to visualize scenes for his scripts. The predictable backlash that he dare use AI in any way for any aspect of his craft despite his irrefutable oeuvre is a sign of the times more than a legitimate objection to me. Ask the users of deviantArt to stop working with Photoshop and see how that goes.
Having worked in the game industry in the past and adjacent to Hollywood over my career, they were already top heavy exploitative cultures before AI. And any auteur that thinks they can replace humans with agents is as tuned in to GenAI as the tech CEOs and VCs that happily announced layoffs and instituted tokenmaxxing benchmarks to measure the "incredible" boost in productivity AI enables.
So my question, ahead of the mandatory downvotes for not chanting along with the torch-bearing mob against AI in every way is: beyond the CapEx and the buildout issues (both legit IMO), how is AI impacting you negatively and personally?
I'm happy to assume the guy had the idea in his head for years. That others did too should come as no surprise. We are all a lot more alike than most people acknowledge. And this seems the credible successor to Activision's stampede from the late 1970s. Happy?
Like I remember in college I had something akin to the idea of “50 people 1 question.” I was starting to become interested in shooting my own documentaries and was particularly interested in man on the street style interviews. I pitched it to a friend who then told me about 50p1q, which baffled him because it was like the hot thing already a year or two prior haha.
Anyway that’s just something I think happens a lot. And now with genAI people don’t throw the idea around even, they quickly do a crappy version of the thing, present it, then find out it exists. Which isn’t terrible I guess but it’s one less filter for my better or for worse.