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“No” is a straightforward answer to “areweguiyet” in Rust. Many well intentioned and well-invested projects with no winning GUIs means we’re not there yet.

Saying “almost” or “yes” privileges the activity and hype around Rust GUI over actual results. Bevy is the ironic example: a game engine that produces more discussion and code than, so far, one notable & good game.

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> There's also Bevy, a rust game engine, which, if I'm not mistaken is built on egui(?)

Not entirely correct, they have bevy_ui as the in-house example but many people use the third party bevy_egui crate

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