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The wgpu/winit/egui churn is a headache. It's worse if you're doing 3D work. Too many crates want to own the event loop. "We're a framework now!"

I'm dreading the "upgrade" from wgpu 24 to wgpu 29. I stayed with wgpu 24 for a year so I could get work done. Now I have to fix three programs and all their tests and examples.

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> It is when winnit or WGPU etc make big breaking changes (Often from accumulation over time) where things get hairy!

Winit has had so much churn over time, I hope they settle down at some point.

I can pretty much guarantee that if I try to build a project from 3+ years ago, the old version of winit will not compile on my Mac, and the new version of winit will have a completely different API surface.

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Wait until you try Device Events on certain newer Linux versions. You might be in for a surprise, of which is no fault of Winit.
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le sigh
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