- missing your spot by 6” or more and creating a tiny shard that goes flying - the log you’re aiming at falling as you are in your backswing - getting your maul stuck halfway down the split
Normally a wedge is used to split the wood, but it also doubles as a wedge to be wedged underneath just so you can get the log to stand up.
Also, Y sections (ycombinator mode?). 40 hits later and you might have a nice pile of woodchips, very rarely will it actually split in any clean way.
Also how do I simulate my shoulder and lower back hurting?
But the axe could wobble a bit, depending on some combination of chopping skill and how tired your guy is (simulating shoulder pain and lower back pain). Number of hits required depends on character strength and how straight on the hits are.
I’m not sure how the game would track the pieces of various sizes, though. I guess this would just be for firewood (building wood might have to be handled separately) so maybe it would be fine to just calculate the volume of each slice and have it provide fuel based on that…