The emergent behavior is very much our end goal, it’s the reason everything is very systems oriented, and we’re trying to put as much control in the players hands as possible. One of our biggest remaining efforts is adding the depth to the villagers under the hood, and integrating tons of little animations and interactions, but we’re confident on the vision!
Targeting (and wishlist-able now!) Steam first, with development actively happening on Windows, Mac, Linux and the Steam Deck. Closely followed by mobile, where I’ve currently got iOS builds working for a proof of concept, just not proper controls. After that we’d love to target consoles.