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Yeah, people who talk about how "fiddly" it is to game on Linux must not have tried recently, or have a very low tolerance for doing anything other than clicking play.

I occasionally have to right click a game and enable the compatibility in the settings - that's just a single checkbox. Steam handles the management of pulling whatever the most recent version of Proton-GE is for me and everything pretty much works. There's a setting in Steam itself that you can set a default compatibility tool.

The only games that do shaders preload are Marvel Rivals and Monster Hunter World/Wilds, and even those are quick and can be canceled if I cared to. Even modding is fairly straightforward using something like r2Modman for Steam games or Prism Launcher for Minecraft.

If that's too hard for some people then I bet they also don't run adblockers, which means I've written them off as actually knowing how to use a computer at the most basic level.

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I have that one linux friend who is always recompiling shaders every game update. It's only 5 minutes, but's it's every game update which can be lot.

I'm waiting for that to go away before I consider the jump. I figure there'll be enough people sick of that behaviour it'll get sorted.

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You can just skip the shaders compilation for close to 0 performance impact in most games, I wish they (Valve) would make this the default behavior
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Go away? I've been replaying Splinter Cell: Chaos Theory (2005) and it recompiles the shaders even on alt-tab (to clarify that feature has been there always since release). It's more on the developers to fix. After all, not even Windows games on winodws are free from shader stutter (with less ways to fix it than linux!)
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