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It can be SOTA and still be garbage if there's nothing better (and there's nothing better, sadly). This is extremely exciting for anyone who's had to manage revision control for game devs.
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I’ve spent more than a decade working in games and unfortunately perforce is the best out there for a variety of reasons. None of them are good.
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15 years ago, both Google and Microsoft were on perforce. (The latter through a fork with a different name.)
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Google still uses Piper, which started as a Perforce clone, though many people use it through a frontend like `fig` (try pronouncing ‘Piper HG’) or `jj`.
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