I know when it comes to historical data, projects like the Sean Lahman Database have to go through quite a bit of trouble to reproduce "clean room" versions of historical data that are legally fine to use. I have to imagine there's a lot of complications when it comes to live data for anything that even has a hint of being more than a hobby project.
IDK if there’s an easy way for the average person to get a live audio broadcast feed from games, so maybe your target market would be listening to that instead.
I’m thinking it could use some sound effects, for balls, strikes, hits, etc. I only tuned in for a couple pitches and then it was between innings, so maybe the more significant events already have something, and I just wasn’t patient enough to experience them.
I was looking away when the last out of the inning happened (or maybe changing views?). Is there a display of what caused the out, and maybe an animation of the fielders coming into the dugout, or does it flash up the “between innings” screen pretty quickly?
It might be nice to have a significant event summary available somewhere. It feels hard to believe that this would catch someone’s attention well enough that they’re watching the whole thing, and without audio cues / replays, I know I wouldn’t be interested in watching it for any length of time.
I wonder if some kind of filter would work or we would need some data source. Looks much harder given the fast-paced nature of the game.
Watching one of these live just brings home exactly how low activity a baseball match is. You can easily miss a pitch if you're not actively watching it and keep your attention span on it. It also brings to mind how much the commentary during a game keeps the viewer engaged. Live video and a good director cutting to different cameras also helps. Radio with out the color would be insanely boring:
Here's the pitch, low and outside.Ball 1.
30 secs of silence.
Here's the pitch, fast ball down the middle. Swing and a miss. Count is now 1-1.
30 secs of silence.
One comment is, during “in between innings” when it was showing around the league and other stats, the text was really small on my phone. If possible I’d rather have it scrolling or switching between pages of data than trying to fit it on one screen. I get that on a tv or pc it’s probably the right size, so not sure if you’d want to spend the effort to have a separate view for small screens.
Either way though, great job on this!
That's why you can see "smeared edges," "fringing," etc.
Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise.
OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff.
edit- First 2 plays I watched are back to back homers. Go Royals!
Something about the way baseball itself is played seems to make recreations really satisfying -- like, more accurate? -- and fun compared to say, soccer hilights of matches on Youtube made with what looks like an EA soccer video game
I also really like the idea of recreating any type of event in this format. It's almost like photogrammetry but with as much creative intention as you have documentary. very awesome, very inspirational really
For now, still a lot of work to be done for baseball. I'd love to get full in-field animation completed at a higher quality (think those 8-bit baseball iPhone games), and more details to give life to the stadiums and atmosphere.
This is clearly 16 bit.
do the mlb streams flag a challenge?