It was also a compromise for interface device limitations. We didn't have 4000 DPI mice with scroll wheels and 26 configurable buttons; you were lucky to have a 1024x768 resolution; and 16 bit color was for people shelling out $$$. Obvious borders and some padding between elements were a necessity to click what you intended to click.
That never changed.
When has that changed?
And even if you mean the displays got better, the new Apple is fighting tooth and nail to erase any form of contrast from their UIs.
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd....
https://hackaday.com/wp-content/uploads/2026/05/skala_displa...
Displays & controls are thematically grouped and/or framed, each button/rotary/switch has a color that constrasts from the background, and there are strong 3D clues to see what's a button, and what's a label or the background.