The two things that make io_uring fast are chaining of operations and zero syscall mode, the former would require that all async io frameworks/libs would need to be rewritten to make use of that and then all user facing apps would also need to be rewritten since all you’d get now are completions to operations instead of waiting if you can run a operation.
Know that the increase in CPU utilization may mean you've improved the performance of your "database server," because now your CPU cores are waiting less on IO. It also may not mean this, but just looking at htop won't tell you either way.
Specifically, not thread per core code has the following issues:
* you have to use atomics/locks to synchronize data access. This involves expensive HW operations to implement the semantics of what an atomic operation is
* you have to deal with lock contention and cache contention
* when an OS migrates the core that is executing your code, you’ve suddenly got cold caches all over the place (icache, dcache, and TLB).
There’s also a bunch of related things that pop up - even if you do thread per core, the processor interrupts for events probably land on a different CPU resulting in extra overhead within the OS to deliver the event to you.
Io_uring doesn’t “handle more things in user space”. It specifically avoids a bunch of overheads; you’re context switching less (other cores can execute the OS code to process your request) and you can pipeline I/O (you can tell the OS “do IO A, then B, then C and tell me when that’s all done”) and you get fewer memory copies (the kernel reads into your buffer directly without needing to create another copy although this is more nuanced).
Anyway, the better mental model is specifically io_uring is more efficient and thus CPUs spend less time standing around waiting for things to happen at the hardware level (context switching, waiting for locks, etc). If the CPUs weren’t actually spending much time waiting, then you don’t get much benefit. This is the same phenomenon as Jevons paradox in economics; IO gets cheaper so you can do more of it within a given time unit and thus your CPUs end up more often having real work to do.
At the same load, how did latency look for A vs B.
What was throughput and latency at maximum load like for A vs B. For whichever one had the smaller max throughput, what did latency look like for the other option.
For bonus points while testing: is there another observable metric to indicate available capacity, if cpu % free is less useful.