Realistically nobody outside some devoted HN readers are going to self host their own content. At best you'd see something like netflix trying to offload their video hosting costs onto their customers.
bittorent has been around for decades and nobody used it. They emailed files to themselves instead, or used dropbox. This all happened before the ipv4 shortage and people getting moved to CGNAT.
no reason this has to be centralised.
in fact, Jitsi uses p2p with WebRTC until a third person joins the call: then migrates the call to be relayed.
A really nice latency win.
ISPs had/have whole groups trying to stomp it out.
And it was a nightmare due to NAT even then.
It just got worse with CGNAT.
Even Linux distros push you so direct downloads now rather than pointing to trackers.
BitTorrent only has healthy usage for content that’s untenable to host legitimately.
Also, hey now - I have a lot of (actual) Linux disk images, and it works well for that!
It's almost always faster than anything else available, and ipv6 would make that method of sending files closer to the default for most people.
Having VOIP in games or 1v1 lobbies is, in the strictest sense, "hosting" something in the same way.
FD: I work in video games so I speak from this bias.
Isn't self hosting, and small, private/semi-private communities the only way forwards for much of the internet? AI has made content extremely valuable, which in turn has started to destroy the openness of the web. Things are getting more and more siloed, with entry fees.
There's a world where self hosting comes back in a big way. AI ironically makes it much easier.
How about Xbox/PS multiplayer/P2P gaming? Hosting a Minecraft server?
When Skype first came out it was P2P, but had to come up with the "supernode" concept (basically STUN/TURN/ICE) because of NAT: now all of our communication methods basically have to phone into the mothership.
Do we want the Internet to be more centralized (possibly given more power to the tech bros) or more decentralized?
So p2p stuff still doesn’t work without explicit configuration that rules out 99% of your users. It’s super annoying.
It's a shame because if we could only get over stateful firewalling we'd be one step closer to the impossible task of using voice chat in console video games.
Right now they don't have that of course and the only hurdle is "NAT Types" which, as we all know, is a much easier problem to solve for the average person...
(this was sarcasm, if it wasn't clear).