upvote
Yes, it is a game design failure (obviously) insofar as it seems not possible to make a perfectly balanced game. But games weren't previously perfectly balanced either, presumably. But they didn't have this same "herding" dynamic because there wasn't an entire industry (literally!) of people trying to discover and disseminate knowledge about the imbalances.

And no, the issue isn't "I like to casually play with off-the-wall builds." The issue is "video games were a lot more fun when you encountered different types of opponents."

This is, of course, why game designers put so much work into supporting variations in builds, so obviously they agree too.

I didn't criticize anyone for being less skilled or anyone for being "in the wrong." I'm observing a game dynamic that makes games less variable than their designers clearly intend.

reply
I think you aren't appreciating how varied other's views are here. I'm not a fan of starcraft because I don't enjoy how important micro is to it but that's clearly an integral part of that particular game. As far as meta goes there are clearly lots of people that greatly enjoy trying to win by optimizing every last detail out of a build, fully playing into the current meta or alternatively going against it in an attempt to score a win by surprising the opponent.

If you don't like it that's fine - I'm actually mostly in agreement with you. But I don't think it's necessarily a flaw in the game any more than chess openers are necessarily a flaw with chess (although chess960 does exist so clearly not everyone appreciates the typical openers).

reply