The issue is the higest voted issue on their gitlab repo: https://github.com/anthropics/claude-code/issues/6235
@AGENTS.md
And Claude processes it just fine.(I see that it's a common workaround, and there's a comment in the above link saying just this: https://github.com/anthropics/claude-code/issues/6235#issuec...)
It's a hassle having to add it to every repo that I use Claude with though, and I often use other models and harnesses too for the more trivial tasks.
So perhaps there's no need to be rude about it :)
How so?
[1]: https://github.com/dutifuldev/claude-md-symlinker#claude-md-...
(I’m not the author obviously)
[1]: https://github.com/anthropics/claude-code/issues/69238#issue...
Edit: I think I misunderstood OP, they're saying that CC is even worse and not better than Codex CLI.
I'm not exactly building TUI's every day, but even i felt pain when i read that "small game engine" post
I'd just ask Claude to repeat himself at first but it happens so often that I actually made a little tool to dig up the output inside the session history and present it properly in a separate terminal.
The bigger issue is they where somehow thinking it was "cool" and "advanced" while it's just a kludgy rube-goldbergy monstrous hack.
Which is of course only semi-working: to me the model thinking what you see is what it outputs in the TUI is the deal-breaker for me. It's of course not working like that for they're apparently, in their "game engine", converting on the fly a headless browser to approximated characters to display in the terminal. So the model tells you he did output ASCII but people are copy/pasting (because, yes, at times you want to copy/paste) Unicode chars.
Plenty of bug reports and pissed users.
That's the bigger issue.
The biggest issue is those thinking a 10 GB VM required to run a headless Electron browser and then fuxx0ring characters conversion is somehow an achievement.