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by
dgellow
1 days ago
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by
driggs
1 days ago
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Seconding this for geospatial dev projects, which may have absolutely massive binary data files.
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by
Exoristos
1 days ago
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You're diffing very large assets?
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by
dgellow
1 days ago
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Is that surprising? It’s pretty common in anything game dev related, that’s why perforce is still in use, despite its horrible UX
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