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This is the #1 argument for buying a Steam Machine IMO.

You can achieve a lot by specifically optimizing your game for a particular machine and Valve has such extreme market power that every game studio releasing on PC will make sure that their game looks and runs great on the Steam Machine.

This machine is more limited than I expected e.g. only 8 GB VRAM, however because of Valve's market power all game studios will see 8 GB VRAM as the new limit. Every game will now aim to look and run great with only 8GB VRAM.

As a poor gamer, I truly appreciate Valve setting such a low standard for gaming PC hardware. Game studios were certainly already looking at 16 GB VRAM + 32 GB RAM as the new standard for AAA games. That is now history.

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Not being able to run adequately (even with tuned down graphics options) on 8GB of VRAM was already going to be an issue for most PC game devs. According to Valve's last hardware survey, a quarter of players only have 8GB, and another 15-20% of players have less than that.
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valve i think helped linux fix the 8GB VRAM issue somewhat, you get way way more fps on 8GB VRAM on linux then you do on Windows
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there is patch on linux where you can mark which allocated vram is important or something and then when you do it with games they have the full 8GB the rest goes to system ram i think, this makes games on linux run like 30+ fps vs Windows on systems with only 8GB VRAM,

https://youtu.be/cUJGvKHdDRo?si=q7VrGGpP3mDlLhKl&t=28

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I would be extraordinarily surprised if this were true. Let's be real: This is going to be a tiny volume product. Big for Linux gaming, but tiny in the grand scheme of things. Certainly minuscule compared to Windows gaming, or the PS4/5.

It could have been something, but the target market is precisely the market that will look at the price and say "Nah".

And as one point of clarification, game makers by and large still aren't targeting Linux. This machine works via the absolutely excellent, almost magical Proton (https://github.com/valvesoftware/proton) that lets you run most of your Windows library on Linux, largely seamlessly.

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Of course my prediction depends on the success of the Steam Machine, but I expect it to be highly successful, just like the Steam Deck, another piece of Valve hardware game studios have been pretty much forced to optimize for due to its success.

I disagree that the target market won't accept the price. I see the target market as less technical people, who don't care about hardware specs, but just want to play Steam games without issues.

The price is in the same region as an iPhone, and if you care enough about PC gaming to buy a gaming PC at all, you are certainly willing to spend at least as much money on it as you spent on your phone.

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Well, be prepared to be extraordinarily surprised.

Most games are tested on a steam deck nowadays.

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Except due to Linux, the biggest games not only won't just work, they will not work at all.
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> Except due to windows allowing kernel level anti cheat

Ftfy

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AKA kernel-level rootkit spyware, a big security malware that should never exist anywhere.
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