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No way people will buy more games when their libraries are full of unplayed games...

No way players will ever accept microtransactions...

Ok, Asia is doomed but no way western players will ever accept microtransactions...

No way...

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“There’s no chance that the iPhone is going to get any significant market share. No chance.” –Some Microsoft guy
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"640k of memory ought to be enough for anybody" -Fake Bill Gates quote
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How is that remotely like this at all?
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I think you need to check out what prebuilt PC prices are now. This is pretty much the same price as a DIY.

Just to pick on someone, iBuyPower's cheapest "RDY" prebuilt gaming PC has 6 performance cores, 16GB RAM, 8GB VRAM RTX 5050, 1TB NVME, and costs $1200. Basically same specs as the Steam Machine, for a very similar price, but in a typical midtower instead of a sleek, compact cube

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> basically same specs

The RTX 5050 8 GB is 10-20% faster and the Intel 225F is significantly more powerful (a bit harder to get percentage ranges there since there aren't many 225 benchmarks).

The Steam Machine has been known to be roughly a Ryzen 5 3600 + RX 7600 M performance wise for a while and the release benchmarks have confirmed it; given Valve's statements that it would likely cost more than consoles before prices went haywire, I don't think the Steam Machine would ever have been priced competitively.

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Steam Machine very clearly states Zen 4, so it has approximately a Ryzen 5 7600, not 3600. So no, the 225F is not going to be significantly more powerful.

> The RTX 5050 8 GB is 10-20% faster

yeah... like I said, basically the same? but if you're determined to split hairs, then that 10-20% faster is also 10-20% more expensive ($1050 vs $1200), so it's still a wash either way. But when "just" a 5060 Ti 8gb (supposedly a $380 GPU) is then 50% faster than the 5050... Clearly the steam machine and 5050 are playing in the same ball pit here. They're doing the same gaming experience

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Note that the performance of the RTX 5050 is completely irrelevant if it doesn't work. While some say that their NVIDIA rig is working, that's a risk that's probably not worth taking for something that is expected to "just work." The last thing a console user would tolerate is dealing with whatever mess NVIDIA has dreamed up next.

You need to build within the same constraints.

Also, it's $71 more thanjdiy according to GN.

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> Note that the performance of the RTX 5050 is completely irrelevant if it doesn't work.

I don’t really understand the point of this comment. Shouldn’t we operate under the assumption that it will work? Is there something particular problematic about the 5050?

Also, AMD GPU’s are still very affordable and totally viable. I have a 9070 and I love it.

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The people buying this will be a small niche who have a lot of disposable income, already have a high spec gaming PC and a Steam library, and likely already have a laptop or handheld before considering this as a third device for the living room.

At these prices, it's not going to convince console gamers/more casual gamers to move to Steam.

Steam Deck was also vastly more appealing at launch when the base model was £349 (64GB/LCD). It now starts at close to twice the price, £649 (512GB/OLED) despite the hardware being kind of old at this point.

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I'm considering it, but as a replacement for the desktop gaming machine.

I'm already running Linux on the desktop. I don't use it for anything else, I have a MacBook for non-gaming. The desktop is due for an upgrade soon, and upgrading to a Steam Machine makes total sense to me. I don't have to deal with driver issues, and I get a supported config that will just work with my steam library. I might have to put my current SSD into a cage and add it as an external drive somehow, because I don't want to download a couple of TB of Steam library.

I don't give a shit about graphics quality - I play games for the gameplay not for the graphics, and mostly play strategy games anyway.

I already have a Deck and love that for travelling. A Machine as a non-travelling version of that would be great.

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Exactly what I’m thinking.
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Could you please help me by listing one or two prebuilt towers with sufficient gaming performance for $1100?

I see examples like this: https://www.bestbuy.com/product/cyberpowerpc-gaming-desktop-... ($1200)

The Steam Machine is $150 cheaper, less storage, and due to lower TDP going to perform more poorly. But... I want something I can hide behind my TV that is very quiet. Can you help me find towers like that?

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If you’re fine paying a premium because you value a smaller form factor than a typical tower then sure go ahead and get a steam machine. But that seems like a steep price just to have a smaller machine.

I’m not going to start posting a bunch of different computers and then have us get bogged down nitpicking the specs. Go look at a couple of vendors and compare prices. The steam machine is just not competitively priced IMO and you don’t need their hardware to get the same experience when bazzite exists and runs great. Plus they will probably do a major release steamOS for desktop again soon anyway so you can likely boot that up soon.

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This is 6x6x6" and can sit on my desk, quietly.
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Or next to the TV in the living room and not look conspicuous.
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Yes, you could also buy a gaming console instead of a PC. These are not the same things. This will sell out.
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A steam machine is a PC in a small form factor. I’m not talking about consoles, I said PC.
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Steam machine is a console: - homogenous and standardised hardware - vendor backed compatibility certification programme - standardised OS with atomic, image based updates - plug in, login and play your library potentially without touching a mouse or keyboard - HDMI CEC out of box - controller integration with instant sleep/wake (as seen on steam deck) - operates quietly

Steam machine is a PC (not like a console): - not priced as a loss leader - runs any desktop OS - it’s a PC

You can do all of this out of box, it’s turnkey, it’s primarily a console experience but a PC if you need it. My point was that comparing this to a prebuilt or BYO PC is like comparing a console to a PC. Different value prop.

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It's not comparing a console to a PC because a console, historically, has had way more firepower than the cost. It's only with recent hikes that that changed. There is no way you could've matched a PS5 at launch for $400 even with the most patient of PC builds.

It's telling that depending on who I talk to, they go "it's a PC, not a console" or "it's a console, not a PC." It's neither and it's both. It brings the PC's flexibility to a console experience, but for $1100 is that enough? It won't be as turnkey as a console (steam deck showed they can't quite get there) and it's hundreds more than one.

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It isn't difficult to fact check this; the markup is ~$80 from what I can buy independently, not factoring in general extra cost for mini-pc parts.
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You could have done that 12 months ago.
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Mac Mini will handle 1080p very well.
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I have an M2 MBP. If only it'd just play my Steam library without emulation or compatibility layers.
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A steam machine is running wine as a comparability layer, fwiw
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Minor nit: a steam machine is running Proton. Which is wine, yes, but wine that Valve supports, wine with patches and changes (afaik, most of which get upstreamed to wine). On a Mac you're probably going to use CrossOver to package up wine.

Wine is wine, yes, but CodeWeavers is not Valve. Mac gaming is niche. The budgets involved are incomparable. Expect it to take weeks to months for hotfixes applied in days to Proton to filter through to CrossOver.

(This is my lived experience: HD2 patch 28th April broke wine compatibility, Proton had a hotfix in a day or two, CrossOver had a preview that partially fixed it May 11th and a release that fully fixed it June 9th; it was unplayable from April 28th to June 9th, longer if you count the stuttering issue that it suffered since March.)

The future of gaming on a Mac is also made less certain by the upcoming obsolescence of Rosetta. AFAICT Apple won't just pull it out completely, but they're clearly uninterested in supporting it long term, so over time the experience of trying to get x86 games to run on ARM Macs will worsen.

(I think I'll aim for a DIY PC build in 2027 in the hopes memory prices decline by then, but it's a faint hope!)

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You are right of course. But I expect that valve will come up with proton-on-arm with x86 translation very soon (in fact possibly next week-ish when they release the frame).
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There's a lot less emulation to do though because it's still running on x86 and the same graphics chips so the main emulation are the wine system calls and proton that handles the graphics calls. Running the same on the M* chips you're switching entire architectures and there's just not the history there to support the work. Proton drastically improved Linux gaming performance and it's largely from Steam investing money in it to avoid being locked into Windows if Microsoft ever tried to wall off the Windows garden to demand a cut of every store on the OS like Apple does with iOS and friends.
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I don’t disagree with you but it’s still an emulation layer.
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Sure but with all the work that's gone into it Proton is a VERY low friction emulation layer which is what matters more than the abstract idea of one being there or not. Proton works well enough it's largely invisible that you're running on an EMU layer outside of a few quirks like anticheat and more draconian DRM schemes not working.
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This is true, though it's Proton, IIRC and Valve is much, much better at writing software around games than most are.

I wish that Apple would throw a few nickels that way; Apple Silicon is almost wasted without a decent games library. It would realistically be my only computer if that were the case.

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> 4K gaming at 60 FPS with FSR
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