No way players will ever accept microtransactions...
Ok, Asia is doomed but no way western players will ever accept microtransactions...
No way...
Just to pick on someone, iBuyPower's cheapest "RDY" prebuilt gaming PC has 6 performance cores, 16GB RAM, 8GB VRAM RTX 5050, 1TB NVME, and costs $1200. Basically same specs as the Steam Machine, for a very similar price, but in a typical midtower instead of a sleek, compact cube
The RTX 5050 8 GB is 10-20% faster and the Intel 225F is significantly more powerful (a bit harder to get percentage ranges there since there aren't many 225 benchmarks).
The Steam Machine has been known to be roughly a Ryzen 5 3600 + RX 7600 M performance wise for a while and the release benchmarks have confirmed it; given Valve's statements that it would likely cost more than consoles before prices went haywire, I don't think the Steam Machine would ever have been priced competitively.
> The RTX 5050 8 GB is 10-20% faster
yeah... like I said, basically the same? but if you're determined to split hairs, then that 10-20% faster is also 10-20% more expensive ($1050 vs $1200), so it's still a wash either way. But when "just" a 5060 Ti 8gb (supposedly a $380 GPU) is then 50% faster than the 5050... Clearly the steam machine and 5050 are playing in the same ball pit here. They're doing the same gaming experience
You need to build within the same constraints.
Also, it's $71 more thanjdiy according to GN.
I don’t really understand the point of this comment. Shouldn’t we operate under the assumption that it will work? Is there something particular problematic about the 5050?
Also, AMD GPU’s are still very affordable and totally viable. I have a 9070 and I love it.
At these prices, it's not going to convince console gamers/more casual gamers to move to Steam.
Steam Deck was also vastly more appealing at launch when the base model was £349 (64GB/LCD). It now starts at close to twice the price, £649 (512GB/OLED) despite the hardware being kind of old at this point.
I'm already running Linux on the desktop. I don't use it for anything else, I have a MacBook for non-gaming. The desktop is due for an upgrade soon, and upgrading to a Steam Machine makes total sense to me. I don't have to deal with driver issues, and I get a supported config that will just work with my steam library. I might have to put my current SSD into a cage and add it as an external drive somehow, because I don't want to download a couple of TB of Steam library.
I don't give a shit about graphics quality - I play games for the gameplay not for the graphics, and mostly play strategy games anyway.
I already have a Deck and love that for travelling. A Machine as a non-travelling version of that would be great.
I see examples like this: https://www.bestbuy.com/product/cyberpowerpc-gaming-desktop-... ($1200)
The Steam Machine is $150 cheaper, less storage, and due to lower TDP going to perform more poorly. But... I want something I can hide behind my TV that is very quiet. Can you help me find towers like that?
I’m not going to start posting a bunch of different computers and then have us get bogged down nitpicking the specs. Go look at a couple of vendors and compare prices. The steam machine is just not competitively priced IMO and you don’t need their hardware to get the same experience when bazzite exists and runs great. Plus they will probably do a major release steamOS for desktop again soon anyway so you can likely boot that up soon.
Steam machine is a PC (not like a console): - not priced as a loss leader - runs any desktop OS - it’s a PC
You can do all of this out of box, it’s turnkey, it’s primarily a console experience but a PC if you need it. My point was that comparing this to a prebuilt or BYO PC is like comparing a console to a PC. Different value prop.
It's telling that depending on who I talk to, they go "it's a PC, not a console" or "it's a console, not a PC." It's neither and it's both. It brings the PC's flexibility to a console experience, but for $1100 is that enough? It won't be as turnkey as a console (steam deck showed they can't quite get there) and it's hundreds more than one.
Wine is wine, yes, but CodeWeavers is not Valve. Mac gaming is niche. The budgets involved are incomparable. Expect it to take weeks to months for hotfixes applied in days to Proton to filter through to CrossOver.
(This is my lived experience: HD2 patch 28th April broke wine compatibility, Proton had a hotfix in a day or two, CrossOver had a preview that partially fixed it May 11th and a release that fully fixed it June 9th; it was unplayable from April 28th to June 9th, longer if you count the stuttering issue that it suffered since March.)
The future of gaming on a Mac is also made less certain by the upcoming obsolescence of Rosetta. AFAICT Apple won't just pull it out completely, but they're clearly uninterested in supporting it long term, so over time the experience of trying to get x86 games to run on ARM Macs will worsen.
(I think I'll aim for a DIY PC build in 2027 in the hopes memory prices decline by then, but it's a faint hope!)
I wish that Apple would throw a few nickels that way; Apple Silicon is almost wasted without a decent games library. It would realistically be my only computer if that were the case.