The trick was pretty easy to guess but still a lot of fun to see put into practice. The EGA monitor bits, and more broadly just the idea of trading color bit depth to multiplex signals for multiple monitors into a single framebuffer and physical output is pretty cool. The Windows display driver idea actually implemented on real hardware would be tons of fun. I could have seen products actually doing this "back in the day" to do multi-head setups. I'm kinda surprised examples don't exist.
It used to be a big thing in the nineties: I've got old .asm source code of mine where I used to do that.
But somehow LLMs love to insert dashes everywhere: dashes in source code an em-dashes in prose. Just why?
Did they parse lots of early code and thought it was cool to insert, in modern programming languages, comment lines full of dashes?
> Another fun one: comments that are justified to a specific column but off by one in only one of them.
Oh yes, all the time. And besides the fact that there are the off-by-ones errors, it of course looks horrible in Claude Code CLI seen that what you see is not what the LLM did output (because they vibe-coded their "real time game engine" that changes characters, for no reason, on the fly).
It's 2026 and we've got "intelligent" machines doing this:
// -------------------------
// ------------------------
// ----- Input Handling ----
// ------------------------
// |--------------+-------+------|
// | Potentiometer | Min | Max |
// |--------------+-------+------|
Which they'll probably "fix" by adding the following vibe-coded tool, of course hidden in their pipeline: ascii_table_to_unicode_mismatch_alignment_fixer(...);
What an era.Didn't realize how wholesome 8bit guy is, great channel.
It might have been easy to guess, but you didn't really think of it in the past 51 years since the Commodore 128 was introduced, did you?