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Another great variant is Unfair Wordle [1]. The opponent does not fix the answer upfront but instead evades the player's guesses as long as possible, providing you with the least information it legally can give (according to the usual rules) while still preserving a valid game completion path. The result is that your guesses end up looking extremely unlucky in retrospect.

[1] https://tweakimp.github.io/unfairwordle/

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I also found it surprisingly easy, starting from my triple "olden, party, music" (calculated years ago for state space coverage and memorability). Followed by "fight", then either "shark, brash" or "brash, shark".

Maybe it's harder if you're a careful player that doesn't waste the first three words.

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Yeah, it's definitely more challenging and fun on a self-imposed "hard mode" where you must employ the information that is revealed.
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Woah. I was surprised to win on the first try: cramp, ghost, blind, bulky, bevel, bezel
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Nice! I'm not actually sure what its mechanism is for providing the "least information". It could be smart and reply in a way that maximizes the number of remaining consistent answers. Or it could be greedy and try to report as many "grays" as possible, then as many "yellows" as possible, then resorting to "greens". The latter seems more likely to me, since its easier to implement.
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I "crushed it" when it came out with Right click -> View source -> Find the list of words. All the future words were in the code already.
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This is why I explicitly mentioned that in my puzzle ethics. I reject that as a valid solve.

(And amusingly I said "qpu time" when I meant CPU)

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I also noticed this. I was working on my solver but my dictionary kept suggesting options that wordle didn't consider to be words at all (what the heck is usr/share/dict/words anyway??). So I looked through the source for the dictionary wordle is using and then also found the list of all solutions which really took the fun out of that whole exercise :(
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what's qpu?
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