I also stalked Scott Miller from Apogee Software to ask him how accurate Masters of Doom was, and he told me to checkout the book "Shareware Heroes", as he claims it's more accurate [1]. I still haven't read it but that's the next thing I plan on reading.
The other two extremes tend not to produce much of interest; the committee of people pleasers who have nothing passionate to argue about, and the group of absolute psychopaths, don't ever seem to be the origin story for industry-changing products.
Loved this book as well. Convinced me more than anything to stay out of game dev. It was also cool getting the inside story on why Ion Storm went belly up. I have huge respect for the games that the Austin office put out and IMO Warren Spector is one of the top game designers of our generation. But it seems like the Daikatana flop was one of those rare career ending failures. It took down the Dallas office which was the main HQ, left a black mark on many people's careers and was also ill timed with the popping of the Dot Com Bubble. Funding for new, risky ideas was essentially gone in the aftermath.
Deus Ex is of course much better, but to be fair most games fall short of Deus Ex.
Not that it needed any help, but I think that contributed to the glee around the spectacular crash-and-burn.
The N64 version is irredeemably bad, but in 2026 I don't really see any reason to play the N64 version.
Agreed that the "John Romero is about to make you his bitch" was a pretty questionable marketing strategy. I guess it did get peoples' attention, but I don't think it was the attention that they wanted.