https://x.com/SandyofCthulhu/status/2069592209645785294
> How Quake ruined id Software.
> There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination.
> ... [thread continues] ...
That's the interesting part that Twitter no longer lets us see without logging in...