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A bunch of them are from Luau, the Roblox fork of Lua and the dialect most young programmers know. Adding them to LuaJIT will make it easier to write for both Zoomers and AI agents, who have been exposed to a lot of Luau code.
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I know the LuaJIT maintainer(s?) will never add it because it's too radical a departure from Lua but I wish they would include Luau's type annotations. There are typed languages like Teal that will compile to Lua that should work (although I've had a difficult time getting Teal to work with cdefs) and you can kind of fake it by using C structs obviously but having such a feature be native to Lua itself would be nice.
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>TIMTOWTDI

What on earth is this supposed to mean?

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There Is More Than One Way To Do It.

That takes me back a bit. It's a perl-ism. I used to think it was a great design feature but I've come to strongly prefer "There should be one way to do it, and it should be obvious"

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TCBOO, AKA, the Highlander Conjecture.
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Interesting, thank you.
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Using acronyms is one of those ways. /s
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There is more than one way to do it.
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> but perhaps LuaJIT 3 would benefit from a change of name as well?

> Certainly with all these changes, it would be more like a separate language than merely a JIT-compiled version of Lua.

I agree. I suggested this on the GitHub issue but got nothing but downvotes.

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