They're situationally useful, especially when performance isn't an enormous concern. That u729 example above came from a variant sudoku solver I wrote to aid developing new puzzles (easy to check the rough magnitude of the solution space for whatever idea I was mulling over and examine how restricted the board actually was -- just an intermediate step in puzzle design). It's not optimal (hard on the icache, can be hard on registers, other issues abound), but it's dead simple to use, and the assembly isn't terrible, beating all the normal solvers I saw floating around. It's a nice point on the laziness/correctness/good-enough-perf pareto curve.
Another comment mentioned this, but they're great in packed structs for representing weird numeric entities (I think I have a logarithmic number system floating around which does that).
One thing the language does quite a lot is use them to guard against certain classes of human error at compile time. It doesn't perfectly make impossible actions unrepresentable, but shoving a full u32 into a shift argument usually doesn't make sense, so the types are constrained to be smaller.
https://ziglang.org/documentation/master/std/#std.bit_set.St...
Sometimes it's just more clear to work with integers than other representations. Most situations with a state space of N bits have meaningful integer representations, where arithmetic functions on those representations are also meaningful.
For example, CRCs can be written as the remainder from long division of the message by the polynomial. Defining nontrivial cyclic permutations is also much more straightforward as functions on integers than on bitsets.
I was talking about GP's u729, which is 9*9*9, the state space of a sudoku board. Can you come up with a situation where dividing that number by anything is meaningful?
If I had to steel-man the idea, I'm pretty sure the integer-based solution has better codegen with many kinds of sparse, comptime-known masks. I think you're right though, StaticBitSet looks better.
The bus-width is a generic parameter and can be below or above 64 bits (depending on the emulated system). With arbitrary-width integers the high level code remains the same no matter what the bus-width is, and from looking at the compiler output, as long as bit operations don't straddle the underlying 64-bit integer boundary, those bit operations are just as efficient as working on a simple 64-bit int.
Also AFAIK LLVM supports arbitrary-width integers since pretty much forever, Zig just 'exposed' them in the language (as later did Clang via _ExtInt(N), which is now deprecated in favour of C23's _BitInt(N)).
The other nice usage (also in emulators) is for chip registers and counters, those often have odd widths (like 5 bits), and writing those as u5 instead of u8 in the code is just nicer since it matches the chip documentation, and when reading the code it's immediately clear that this u5 is a 5-bit counter or register.
e.g. https://github.com/zml/zml/blob/33ced8fa078b3c7c8c709bd526ae...
Obviously there are ways around pretty much everything, but it’s nice to have first class language support for bit slices.
I like them, they're nicer than C's bitfields: The order isn't implementation-defined, and the types remember their range rather than being converted to a power-of-two size upon read. (Maybe that's possible with C23 _BitInt(n), I haven't tried if those work in bitfields)