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The main reason for adding a daily puzzle (or really the seeded RNG) is that part of the game loop is retrying the same seed to find the best lines for that map. Since all pieces are deterministic, we've found it fun to retry the same map to see if a different line works better. It also adds a competitive/multiplayer element to the game, rather than it just being for single player use.

I think both "play styles" make sense, we've just found it more fun to share with friends this way!

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What's the threshold at which you remove scores from the leaderboard? There were several valid >100 scores earlier today (some mentioned in other comments here)
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Problem is the hidden information about which pieces will spawn is only revealed through repeated play.

Only fix I can think of would be to make this information public.

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You can just click where should go, no need for drag and drop
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