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Link to your GitHub? I'd love to play the version with your improvements!
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The comparison was against the original game. I haven't played on the computer since ages, but that was my impression the times I played it. I'm not deep into all the nuances of the game just that it was considerably better that the 1995 release.
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1995 was the original "Command and Conquer" not "Red Alert". In the original C&C the computer wouldn't attack sandbox walls which was basically godmode since you could just fence them off heh.
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The load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable.

For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine.

So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save.

Heartbreaking.

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> So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save.

It's super impressive this works at all.

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Perhaps because their focus is on multiplayer, where saving and loading isn't as in demand as SP
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Now, that is what I call taking the "Command Design Pattern" to heart!
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