This has made many old and modern games playable without issues. On Steam or Heroic Launcher, running a game has mostly become as simple clicking install and later play.
That being said, it's not all peachy. There's not really been much progress on native Linux gaming outside of Flatpak/Steam Linux runtime. Many native games run worse or with issues.
And Proton/Wine isn't perfect. Many games need tweaks or may not work without glitches. And games with anticheat don't work more often than they do, on purpose.
Still, depending on what games you play and hardware you own it has become entirely possible to ditch Windows and not suffer for it.
But I fully switched to Fedora a while ago because every game I played was either just as performant or ran better on Linux. It’s plug and play, too. I just downloaded Steam and that was it.
I know there are other commenters saying the same thing, but I’m just super excited because of what this means for Linux market share on consumer machines
as mentioned above if you play any competitive games that come with anti-cheat features, then you won't be able to join in the fun. So if you don't care about those games, you'll be fine.
I'd say it's a majority of games that won't work if they require anti-cheat, but some will.
Steam/Valve has built Proton, which I believe is a fork of Wine, and put significant resources into it. Steam distributes it on its own but CachyOS distributes even more patched/optimized versions of it in their repositories.
The games I know do NOT work on Linux are usually online multiplayer competitive games which have kernel-level anti-cheat. Notable for me is Fortnite - though I hear that now, there are even options for enabling strong anti-cheat in Linux but Epic chooses not to support it.
I'm not informed on other niche game types like simulators or games requiring special equipment, but chances are if it's not competitive, or it's single player, you can get it running with good performance on Linux with modern hardware.