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In all cases, the code is pre-compiled. A user never waits for anything to compile. When Outer Loop installs Outer Shell, it downloads pre-compiled binaries to the server. For Linux these are compiled against a manylinux ABI. Ditto for when Outer Shell installs one of the bundled apps. When a backend serves a native "web" app over HTTP it sends already-compiled ARM (or x86) code to the client.

Dependencies are less of a concern for the frontend binaries. For backends, I use a dependency-light approach, static-linking anything that's needed. Of course, people are welcome to do backends however they want, and just tell Outer Shell about the systemd/launchd units via the API. I used this no-dependency approach to keep everything lightweight and to keep install steps trivial, but admittedly it pushes me in certain directions (for example, using custom binary formats rather than sqlite).

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