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With IPv6 it's plausible that you can avoid collisions as long as you use an expensive hash function, but for v4 how do you avoid IP collisions?

With only 22 bits of entropy in your v4 addresses, you'll get accidental collisions with only ~2000 users.

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Part of the n0/iroh team, cool to see this here, looking forward to play with it :)
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Please disclose your use of AI. It's rather telling 2 weeks from repository commencement to release. Why should anyone use this over other products, and what testing have you done to PROVE it works as explained by your LLM?
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Hey, thanks for sharing this, this is a very cool project and one that is the obvious next step with iroh. I'm curious if you plan to make it into a library to be used, or you intend to keep it solely as an application?
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Great work. I'm currently using tailscale and would love to have another option! Hosting my own iroh-relay makes it truely independent then. Only missing the mobile app now! Keep up the good work!
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If you have any previous experience in this domain and/or other relevant credentials it would help to mention them here as well.
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> Honest [...]

> Happy to get into the addressing scheme

I truly loathe how all of the HN spambots promoting shovelware include a stupid call-to-action for feedback/discussion.

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> Happy to get into ...

No reply to various questions an hour later. I guess they're not really watching.

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I'm sure any moment now the next openclaw heartbeat will fire.
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They can be spotted a mile away. Check the repo - 2 weeks to complete!
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could a MITM/poison-well attacks work here or susceptible ?

im also afraid of exploits disseminating from a mesh network it would be impossible to stop

great work

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