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I replayed Luigi's Mansion during a long flight the other day, and my wife looked over my shoulder and went "That game looks cool. Is it new?"

This is exactly why Nintendo games tend to have strong legacies. Everyone back then could see realistic graphics just on the horizon, but they weren't there yet. Nintendo knew that the play experience is the important thing, and made art and designs that work within the limitations. Luigi's Mansion, Wind Waker, Super Mario Sunshine, and Pikmin all still look and feel so good.

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Interestingly Wind Waker's art style was its main detractor among critics when it was released, which is wild and incomprehensible to me now. One of my favorite games of all time.
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Part of this was the Spaceworld 2000 demo creating expectations for a game which looked basically like Ocarina of Time but on the GameCube. Then when Twilight Princess came out people missed the Wind Waker art style and the cycle continued.

https://www.youtube.com/watch?v=UNrOHY2HZqs

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My favorite Zelda game for sure, also the first that I played. Cell shading aged much better than the competition for sure but felt weird at the time.
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Indies are where it's at. Increasingly, the modern games I play are either by nintendo or indie devs with the exception of the occasional atlus game
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Don't forget their patent trolling, e.g. https://news.ycombinator.com/item?id=43059215 and general IP related bullying.
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Yeah I'll admit that's obnoxious but one could argue that's technically Nintendo of America, not Nintendo of Japan.
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