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> ancient forefathers are ODE

I remember trying this back in 2004 or so when i was making my first real 3D game engine, but i ended up abandoning it because i was trying to use it on 64bit Linux and the source code had typecasts between pointers and (32bit) ints all over the place :-P.

That was fixed later and apparently the engine was used in a few commercial games during the 2000s and early 2010s.

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NVidia made PhysX open source in 2018, and it was free to use before.
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There’s some ODE/more dimensions/PDE pun in here, for somebody better than me in physics or at least funnier.
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Full List Of Open Source Physics Engines: https://www.tapirgames.com/blog/open-source-physics-engines
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