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Very few. But it's the core of our current economic system... which explains a lot of the problems.
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https://en.wikipedia.org/wiki/Sound_Dues

I think this is a fun historical example. Ships passing through Denmark needed to pay a tax of 1-2% of the value of their cargo. They self-assessed that value.

The twist that makes it interesting was that the King could choose to purchase any cargo immediately at the reported value. If a ship underreported, they might save on tax, but they risked taking a hefty loss.

I have no idea how effective this was, but it's compelling. I wonder whether great self-regulation might need clever design like that example.

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That's literally the opposite of self-regulation.
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Not quite the opposite, it still outsourced the administrative burden. They avoided the hassle of boarding every ship and inspecting the cargo with a random threat. One could even call it "properly incentivized self-regulation".
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Amateur motorsports has a similar concept - often called a "claim rule" or similar - in an attempt to control costs.

Basically, for $x amount, a competitor can buy the winning car (or its engine, or similar). Where $x is the amount the group decides should be a reasonable amount to spend on building a car.

A racer is free to spend more, but if they win too much, somebody will write a check and buy the car.

In theory. In reality, plenty of people have the money to spend $x^2 and risk the loss.

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Interesting variation on the "I cut you choose" game mechanic!
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We're in the "exceptio probat regulam" zone with this example.
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Nitpicking, I have the feeling that's self-declaration, not self-regulation.
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I love solutions like that. Like if you are splitting food, one person cuts and the other chooses.
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sounds like Bernie Sander's modern day "lets just buy 50% of AI companies"
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The best I've seen is ESRB ratings on video games.
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