upvote
for anyone on the fence about these games: I'll highly recommend Opus Magnum as the starting point. It's a good intro-to-Zachtronics game because every problem can be brute forced if desired - in many of the others, you need to make some clever arrangements and logical leaps to progress, due to very limited playing field sizes.

they are quite unique and very well-made though. if you like sequence-puzzle games but are getting tired of the endless flood of Sokoban-flavored things, give it a try!

reply
Exapunks was my first Zach-like and I loved it. It and most other Zachtronics games have a very well-tuned difficulty curve that pushes me out of my comfort zone just the right amount. I think getting stuck for short periods of time makes for a good puzzle game.

I finished Opus Magnum a couple weeks ago and I found it a little frustrating because of the same reasons you brought up. The game doesn't force me to be clever; I can be as simplistic and inefficient as I like. I did go out of my way to design a couple efficient designs, but it didn't feel especially rewarding.

FWIW, my favorite game from them is Last Call BBS. It has several great "mini"games that feel rewarding to just complete.

reply
yea, I don't think Opus Magnum is my favorite either. I just think it's a good starter, to get a gentler introduction to the many-step puzzles and those optimized-build leaderboards - if those leaderboards call to you and you like fighting your way towards the left, you're going to be a Zachtronics addict in no time.

if you don't enjoy them, then you've at least had a sizable taste of the mechanics and know why it's not your thing, rather than getting hard-blocked early on because you couldn't figure out a trick :)

reply
Opus Magnum is one of the most polished Zachtronics games IMO. The presentation is great.

Exapunks can be pretty tricky with the distributed nature, which share some similarities with TIS-100. Like Opus Magnum, though, there are no restrictive code size limits, meaning that some puzzles can be solved with brute force masses of code. It's not as bad as Shenzhen I/O where you have to deal both with a tiny MCU and routing.

reply
I think I liked Infinifactory the most because:

1. It had the least overlap with my day-job work.

2. It's somehow more-pleasing to watch a mechanical (albeit simulated) 3D machine do work, contrasted to the flickering playgrounds of Exapunks or Shenzhen IO.

reply