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GTA VI out in Rust before C++?
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Wake me up when consoles officially support Rust. Until then there's no real way around C/C++ if you want to publish a real game to real consoles. But there's https://akaganite.com so it might become possible soon™
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They don’t need to “officially support” Rust in order to ship code written with Rust. Just target the applicable architecture and ABI. It’s a lot easier now that the ABI’s are mostly standard now too.

Source: I wrote a compiler and runtime that ran .NET code (AoT compiled with LLVM) on PS3/Xbox360/Wii and shipped a few games with it.

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