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The great lesson here is: have your own thing you want to make or do, and then select tutorials that help you approach it, step by step. Reproduce the tutorial but also bring it to bear on something you want.

In my experience most people can do this, if they think about it a bit — identify the thing they want to learn and find a tutorial for it. Which is amazing, really; this sort of meta-knowledge is a remarkable human concept.

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why not both. limit yourself to 1 tutorial/book (i prefer books). then build something. For any creative hobby i think the biggest issue is not having something you want to build.
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> For any creative hobby i think the biggest issue is not having something you want to build.

For me it is. Even in my domain where I’m an expert and it’s fun, it only is if I’m working on something interesting.

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What does wonders for me is to go out into nature, a beach, a lake or a park, or even a longer train ride, with nothing but a pen and notebook, while keeping the phone in my bag. When I return usually I have a few pages of ideas.

Sometimes distraction is the main issue when it comes to having ideas.

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My problem is honestly that I have too much I want to build, but I don't have all of the skills I need.

I get stuck into this mentality of "I need to learn and master X, Y and Z before I can even start building my dream"

Would be much better served by just building whatever and learning the skill

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Tutorials are fine, especially if you know nothing doing the motion is often better than fooling around. Just like with languages there are passive skilla (your capability to understand a certain thing) and active skills (you capability to use a thing practically when the situation demands it). It is natural to understand more than you can apply.

Once you're a little more confident (you know a bit, but not much) I suggest to modify the tutorial as you follow along, that makes the tutorial harder and gives you small challenges to overcome while still giving you general guard rails.

Then as soon as you're dangerous enough to be let loose you should pick your own projects that are slightly above your skill level. Maybe try different approaches if you're unhappy with the first result.

When I wanted to improve my comic drawing skills ca. 2009 I started drawing and publishing a daily webcomic strip for a year. That really helped.

But tutorials remain useful even if you're advanced or a pro. E.g. if you use blender a lot and a new feature comes around watching a tutorial on it is a very efficient way of getting up to speed. Of course you will watch tutorials differently from a beginner, you will pick up on different things etc.

The best way to learn is a serious project with a deadline, but if you have that deadline it will make you wish you had watched some tutorials when you had the time. Source: I teach this kind of stuff at the university level for 6 years now.

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