EA Games open sourced the original C&C Generals source code a year ago.
GeneralsX is a fork of the original source code. The fork changes the code to be easier to be ported to other platforms, which GeneralsX provides native Linux and macOS builds.
This project adds a iOS target for the GeneralsX project, the iOS port was made using Claude Fable.
It is cool that a LLM was able to create a iOS port? Yes, but saying like if it was something that was hard or that it would take too much time to do before LLMs is a bit disingenuous in my opinion, especially because the GeneralsX had already done the bulk of the effort of making the code portable in the first place, and that there was already a macOS port.
For reference, the iOS port only needed to add 2,179 lines of code on files that already existed on GeneralsX, and that's not excluding comments, which Claude loves to add some LARGE comments, and things that are iOS app specific, like the app's Info.plist.
still very cool, and sci fi not long ago
GeneralsX is the macOS port. It ported a 20 year old game.
But it didn't, thats the whole point. The game in question was updated like a day ago, not 20 years.
Fable added few config files for iOS and a gesture mapping to mouse events. It did not do any of the hard stuff.
The title is so misleading that it is probably the single reason why this made to the front page with people assuming it actually did anything hard here.
If anyone deserves the recognition - its the upstream projects that made the game modern and cross platform in the first place.