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Of course, one can fix these problems. GP was merely saying why this kind of mistake is common; it is definitely a mistake, not an inevitability.
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Simply disabling the button leads to people thinking something is broken, so you need to add a visual "disabled" state - which should probably be separate from the "you are currently pressing the button" state.

In most cases that is going to lead to annoying pointless flickering as most actions & animations are basically instantaneous, and with touchscreens even in the non-pointless scenarios it won't have the desired effect as the button itself will be hidden from the user by their own finger.

In principle I think you are right, but in practice buffering presses is often probably the more user-friendly option.

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> Simply disabling the button leads to people thinking something is broken, so you need to add a visual "disabled" state - which should probably be separate from the "you are currently pressing the button" state.

Well, yes, dropping user inputs is "being broken"

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