You and the other commenters keep focusing on overall strategy about eg the strait but the argument was about drones and missile attacks changing the game. Rather than changing the game, they were shown to be less effective than in past conflicts. The real video game thinking here is the bizarre idea that the US and was totally invincible and untouchable until this showed otherwise. They took shockingly few losses.
In a video game, military forces fight other military forces and the stronger side wins. In the real world, a military force may choose to fight enemy forces, if it believes that's the best way to advance its goals. But if the enemy is clearly stronger, fighting it directly is probably counterproductive, and it may be more useful to hit softer targets instead.
US forces suffered limited casualties, but that wasn't particularly relevant. Iran realized quickly enough that engaging US forces directly wasn't an efficient way to use its resources. It targeted infrastructure such as oil refineries in Gulf States allied with the US and caused serious enough damage to steer the course of the war.
I think the war revealed two deficiencies in US forces. First, the US did not have sufficient offensive capabilities to prevent Iranian counterattacks. Iranian drones and missiles were cheap and plentiful, while the US used expensive platforms designed for hitting high-value targets. And second, the forces available to defend allied civilian infrastructure were insufficient. The US only had limited forces in the region, and force composition focused heavily on offense.