upvote
This was actually a funny question at work over lunch. A few of us have kids and like most tech guys over 30, our steam accounts have turned into collections. So I asked, who gets your steam account when you kick it. It’s difficult to think about and seems baffling to spend thousands of dollars and hours assembling a collection only for it to poof away into nothing.
reply
When we were in college, one of my friends joked that their stream library was their largest financial asset.

When stream trading was more of a thing, and we had a ramen diet, it was probably true

reply
It’s steam, not stream. Normally, I’d assume it’s a simple typo, but I got worried when you wrote it twice. Fool me once, shame on - shame on you. Fool me… you can't get fooled again.
reply
Haha. I actually back up my steam collection via torrents of GoG releases.

Now, I can to some extent automate the rip-out of steam integration, there are solutions. And thus not rely on torrents. But why would I if it's the same thing in the end, and torrents are that much simpler.

reply
I'm optimistic about PC gaming because if Steam begins acting as an evil gatekeeper then game developers can adopt other avenues to deliver the games to their players. It's an open platform. People are using Steam now because it adds value. People will stop using Steam if it subtracts value.
reply
Can't you download your game off steam and play it forever; and if it can't connect to the service, it will just let you play offline?

Sure, that loses out on the ability to transfer it to a friend, but it's better.

reply
Some of them do, the Total War games I play the most require weekly online activation.

But that's just using what you payed for, it only very slightly overlaps with what actually owning something entails.

reply
Is that online activation Steam or is it a third party thing? Steam allows selling games that have external DRM like that. I think they, themselves, don't do it.

That doesn't invalidate your other point.

reply
Steamworks, the integration library for games to interact with Steam features, has an optional DRM component. It's not a particularly impressive one, so it's more about stopping people copy/pasting their steamapps folder than stopping dedicated pirates, hence why so many publishers use alternative solutions.
reply
Steam haven't put shenanigans like this because they have many competitors and PC users would leave them, the have built trust within the gaming community
reply
The same reason you can be pessimistic?

Maybe if you look for evidence to be pessimistic, you find that, and if you look for evidence to be optimistic you find that.

I'd rather choose the more positive, hopeful perspective than the negative, downer one. What about you?

reply
What evidence is there to be optimistic about?
reply
[flagged]
reply