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For the kinds of games where DRM free matters, where they don't have a prominent online/multiplayer side or the equivalent of playing the game 'from the disc', is the console subscription really an issue? I don't have a console myself, but from when I've looked into it there's a bunch of mainly free to play games where that subscription isn't needed as both the publisher and Sony/MS get their money from purchases.
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1. An Xbox Live/Playstation Plus is required for any online multiplayer functionality.

2. DRM Free still matters with multiplayer games. Minecraft is a perfect example, where you can run your own client/server and play with people, and there really doesn't need to be any other middle man involved.

3. With how good home internet is now, it's not a big deal to host game servers from your home on an old computer. Running big central servers really only matters if you care about matchmaking or games with a lot of simultaneous players.

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I think the effect of Twitch/YouTube can't be ignored. PC games are easier content source for streamers, and PC remains better platform for viewers for watching streams. Consoles are still quite focused on single task content consumption.
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Hmm I see, that's interesting. Seems like the games industry it self is in a pretty bad state despite that
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If you include mobile gaming, things look a lot better.
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