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That messaging is for investors. To a dev's ears, it's a meaningless thing to say.

It reminds me when Elon took over twitter and made a comment to the effect of "we need to rethink the entire tech stack from the ground up". Someone asked Elon what was wrong with the tech stack, and he called them a jackass.

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It's quite insane that twitter went from 7500 -> 1500 employees and the site didn't implode. 80% of the people gone.
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Considering the trajectory of x then x.ai then SpaceX as the holding structure the Twitter purchase investors must’ve done well for themselves.
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Eh, depends on what you mean by "implode."

Before the buyout (2021), twitter made $5.1 billion in ad revenue ($6.22 billion inflation-adjusted).

In 2025, it made about $2 billion.

So Twitter is now about 1/3rd of what it was (revenue wise) when purchased.

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Shhhhh don’t mention this!
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> How will they achieve cleaner code, with fewer workers?

What do you mean? My experience has always been that the more cooks there are in the kitchen, the messier the codebase is. Has yours been different?

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My experience has always been that the more you're trying to do, the messier the codebase is.

But that to clean up a codebase requires even more people.

So, at first blush, it looks like "more people = more problems," but if you actually give yourself some breathing room, the code can get cleaner with effort.

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They'll use a magic "Copilot for Game Dev" LLM genie that produces nothing but clean code.~
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"Write a new Halo game. Make no mistakes."
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Or... studio publishers may be encouraged to use a proprietary platform specific engine. Trying to dethrone UE5 would be silly. =3
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