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> ship a successful game probably get laid off anyways

That's what happened here: they just released the big DOOM DLC today. Chop!

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The #1 reason not to work in gaming: rampant unprofessional middle and upper management.

The amount of shit-show stories about a VP or designer with a god-complex straight up abusing their staff while still thinking they're the best? And then failing upwards because of who they know?

That doesn't happen nearly as pervasively in non-game industries.

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To be fair the whole structure from top to bottom is unprofessional. 'Games are fun, guys who make games are fun! We don't need any structure or gasp HR...'
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