I love that these teams are pushing boundaries of technology, but it also points to an issue with modern game AAA development. It's expensive to make these beautiful games and it's not like they are more enjoyable than games made cheaper.
It's not fair to these people that they lost their jobs but also they work in a risky low margin business and as you go for more and more advanced graphics and tech, the lower the margins.
I’ve been playing doom since the original release and I loved it. Different, but I don’t need it to the the same, because the originals and a never ending stream of wads exist.
I think I’m in a minority here. But I really enjoyed it.
I'm not saying to sympathize with the MS, but they blew a lot of money on a worse game than doom eternal or 2016 doom. It's just not penciling out I guess.
Game companies are always going through this and the only way to stay around a long time is to stay lean (like valve) and/or find a really lucrative business model.
Notably MS is in a business other than games, so another way to frame this is "MS is losing and Valve is winning".