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So... exactly the same situation the Unreal engine was in, before its current open-licensing model starting with UE3?

I hear a lot of good things about modern idTech. Pervasive multithreading is one, and it's not particular to the FPS genre.

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Your first statement is wrong. The new Indiana jones game is not an FPS and it uses the same engine
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I'm not wrong they forked the engine and it's the same studio that worked with the same engine before, id tech is made for fps it's clear.
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A lot of unreal engine games also fork the engine. If your bar is being forked then unreal doesn’t meet the bar for a lot of people either.

3D Engines of that fidelity are rarely genre specific. Editors might be but the engines are often fairly flexible because most genres share a lot in 3D space.

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