If the licensing allows for it I’m fine.
Programming is like 10% of a game. The world building and UX is the juice.
Anybody can make Lord of the Rings, but there's only one.
We are very quickly going to see the reality: games are made by programmers. Everyone else who has spent decades comfortably riding on the programmers backs is being replaced by AI. This includes the artists, the junior programmers, the testers, all of them. The future isn't bloated teams, it's going to be just one lone genius (or a small group of programming geniuses banding together) and his magnum opus across the board.
Good luck with your idea tho
I vouched for you
My first piece of advice is: Pick one mechanic or idea, and ship it all the way to a player (a friend) to see if it's legible or fun.
Are you building a single player or multiplayer game?