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This is a much smaller device then anyone has ever exported Godot to.

More practical would be to port https://github.com/gbdk-2020/gbdk-2020 so that https://github.com/chrismaltby/gb-studio could support it.

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Its not a computer, its a small device. You dont have many unknown peripheral you dont have other programs. The memory and peripherals are there, just use them. Heap is complicated ? Preallocate everything. A peripheral is not used ? Just leave it there. Security ? Of what ? Thats the appeal of those devices.
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If you set up the RISCBoy toolchain and port it then yeah.
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Why do you want an engine? Just write games
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Yeah, the purpose of these kinds of designs is to not have to deal with 3rd party engines. The machine is the engine.
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Your comment got downvoted but I think there's deep truth in it. I've been decompiling GBA games from my childhood and it's remarkable how engineless they seem to be.
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No. You can't.
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I'm quite willing to bet it can be done in this era of enabling developers with slob, which still usually works.
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How can you fit Godot into 512KB of RAM? And with no GPU?
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