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Little rough is putting it generously haha, and thanks for checking it out anyway!

This is a standard three.js implementation with just some fancy shaders and loading primitives. If you looked at the IDE demo, that's basically the test bed I use for rendering. The library is available in NPM (I can update to latest this evening if you'd like to pull it that way) and it's meant to be composable, as are the app tools and field abstractions.

My hope is that it means import as a dep, call into the bootstrap, and then you can place a "glyph field" node wherever ya want and stream text and buffer updates to it.

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