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I'd also include the UI in things they seem to care about. If it looks "web style" or has the common tells (dashes, //) it will be most likely be called out.
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(Early on, one requirement I gave it was not to use em-dashes for anything player-facing. It's kind of amusing (and a bit sad) at how often I see in its session self-talk something like "No em-dashes!" alongside much more important comments. It's really taken that constraint to heart! :) (Alas, I liked to use em-dashes myself, too; I'm resisting giving up semi-colons and parentheses, though!)

Fortunately, I personally enjoy writing. Currently, I wouldn't be able to claim that Claude didn't contribute to the writing, but nothing in Vestiges should sound like genAI. (Which is actually a little funny to me since one of the characters is an AI. But the genAI writing style grates on many, including myself, and I'd imagine that 20+ years into the future, such issues will have been solved.)

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That's useful context, thanks. I might be in a grey area on that front. Vestiges has no genAI-created images, textures, etc. Pretty much all of the (non-text) visuals are generated at runtime using Godot's 2D vector drawing capabilities.

(I've considered trying to find an artist to work with to have professional 2D art.)

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