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I've been having a bunch of fun working on a couple games on a new platform - everything (platform and games) developed with AI.

quackwave.com

Hasn't really been stress tested yet (this is the first time I'm mentioning it publicly), but it's been fun playing with friends & family and iterating.

Party game platform, think "jackbox but no host screen" - just need a web browser open on phone/tablet/PC.

Your comment matches my experience: it has to do what can and cannot be verified. As an example, it was much easier to have AI write a large e2e test using Playwright (then add test cases and expand) than to assume it'll correctly fix bugs without guidelines like this. Also, the human loop is still important in things like screenshot verification - but the frontier models are getting even better here so I'm not sure for how much longer this will be true. The ratio of test code to production code is a bit over 2:1 right now.

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