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Not at all, I mentioned where Vulkan actually has a market, and why using Vulkan 1.4 is not the solution you think it is.

There is hardly any commercial Vulkan market on Windows, with exception of tools like Autodesk VRED or Disney Hyperion, hardly every man tools and the reason one might use desktop Linux for 3D rendering instead, with proprietary drivers anyway. As a user, not developer.

List of commercial games on Windows using Vulkan, without having a DirectX 12 backend as option is pretty thin.

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