I am talking from experience from a pre-ai human mitts writing code perspective maybe Zig + LLMs do some magic.
The more I read the article the more I feel like this is just bad not sure if I should be giving it as much latitude as I have been in my prior comments.
There are other claims as well that are weirdly phrased at least.
Reads like an article written to justify some arguments they had rather than a genuine take at this point.
But I will give the benefit of doubt I enjoy weird articles, languages and share a dislike for aggressive AI-ness of all things.
I think ReleaseSafe just adds bound checking and panics on unreachable code.
I don't think Zig offers any temporal memory safety.
The bug was around passing a slice to OpenGL which referenced memory outside of its lifetime. Since the memory location had no owner, vertices would still exist in Dev builds and everything would work fine, but in ReleaseSafe the application would run and just have nothing to render.
Since OpenGL was trying to read the memory, there was no panic from Zig, but it was a cool look into how the different build modes handle memory.
This is the commit where I fixed the issue: https://github.com/quot/donut/commit/8fff107e76278c4bf55007c...
Link: https://zig.guide/standard-library/allocators/
Text:
> The Zig standard library also has a general-purpose debug allocator. This is a safe allocator that can prevent double-free, use-after-free and can detect leaks.
For more detail, see:
https://github.com/ziglang/zig/issues/3180#issuecomment-5284...
https://ziglang.org/documentation/master/std/#src/std/heap/d...
For higher level code, "generation-counted index handles" might be the better solution to provide temporal runtime memory safety, not part of Zig the stdlib though.
Or even better: never use dynamic memory allocation and make all lifetimes 'static' :)
To clarify, is that to say that you have to use the `std.heap.page_allocator` as its backing allocator?